![]() ![]() On the Iron Industry: The manual recommends that you place your iron industry buildings in order towards the dock area, so that as iron is turned to pig iron and then cutlasses or other weapons, it is also moving closer to the docks. If the dock does not turn green, meaning a suitable place has been found, try rotating it to another orientation, building a road closer to shore or looking for a different site along the shore. This will not always be where you want it to be, so you may want to build a road closer to the shore first. A yellow road will appear where the road will be built to connect it to an existing road. To be placed, the dock must have its ramp side towards a sandy beach and within 8 cells of a road and the wharf side towards the water. You can rotate the dock with the rotation button below the graphic in the construction menu. On Placing Docks: Docks are a special type of building that must be placed in a certain orientation to be built. You should be able to finish around August, 1651, well ahead of the time needed for a gold medal. It is tempting to build the blacksmithy before the blast furnace since it uses less lumber, but it is best to build them in the proper order to get the iron production chain up and running sooner. ![]() Finally, build the blast furnace and blacksmithy as you gain enough lumber for them. Then build the other of these two when you have 10 more lumber. Remember that you should always place a mine beside the green ore area, never on top of it, since that is the richest deposit. When you have 10 lumber, build either the sea ration factory across the road from the palace or an iron mine near the ore deposit behind the palace. Build a second or third construction tent near the stockade as you get more captives from shipwrecks. Set your sawmill and timber camp to high priority to get an overseer and ensure maximum staffing. Start by building a construction tent near the smuggler's dive and build a dock at the end of the road near the scary skeleton hands. This island is the same one you were on for episode 1 but may look a little different than yours since a new pre-made map is used. Goals: Build one each of a sea ration factory, iron mine, blast furnace, blacksmithy and a dock. If you set a building to medium or high priority, captives will staff that building first and any available pirates will also be attracted to work as overseers to speed up the workers. This is also a good time to understand the staffing priorities for buildings. Then when you need to staff the new buildings, fire the appropriate male or female captives from your construction tents by shift-clicking on them. Usually there are enough captives to staff these fully until you get more buildings up. This episode teaches that it is a good idea to set up two or three construction tents at the start of a game to speed up your early construction. If you've done everything right, you should be done before the end of March, well within the four months needed for a gold! By around March 1, you should have enough lumber for the other building so place it. It will turn green when you have enough lumber. If you want to be ready, select the building you want to build and hold it over the chosen location. ![]() Keep an eye on your lumber stockpile count at the bottom left of the screen. While waiting for your lumber to build up, check your sawmill and timber camp to be sure they are fully staffed and if not, set them to medium or high priority. If you paused the game at the start, which I usually recommended to get your bearings, unpause the game now. Then place either your brewery on the square pad or the smuggler's cove on the rectangular pad near the beach. Start by placing a timber camp behind the sawmill and then build a construction tent across the road from the rectangular brown pad near the beach and another one close to the square pad near the chuck tent. This introductory episode is so easy that they even have the locations marked for where to put down your buildings. Resources: 250 gold, 17 lumber Goals: Build a brewery and a smuggler's dive. 16 Episode 16 - The War of Jenkins' Ear.8 Episode 8 - Frigates and Shipbuilding. ![]()
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